18 cards found.

Cardpecker

Creature Bird   1 / 1   {1}{W} (2)

Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.



Color Identity: W,White
Printings:
Unhinged (Common)
Unhinged (Common)

Foreign Names:

Formats:

Cardpecker (b)

Creature Bird   1 / 1   {1}{W} (0)

Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.



Color Identity: W,White
Printings:
Unhinged (Common)

Foreign Names:

Formats:

Craw Wurm

Creature Wurm   6 / 4   {4}{G}{G} (6)

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.



Color Identity: G,Green

Dolmen Gate

Artifact {2} (2)

Prevent all combat damage that would be dealt to attacking creatures you control.



Color Identity:
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Double Header

Creature Drake   2 / 3   {3}{U}{U} (5)

Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent.



Color Identity: U,Blue
Printings:
Unhinged (Common)

Foreign Names:

Formats:

Into the North

Sorcery {1}{G} (2)

Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
—Kaysa, elder druid of the Juniper Order



Color Identity: G,Green
Printings:
Coldsnap (Common)

Foreign Names:

Formats:

Mercurial Kite

Creature Bird   2 / 2   {3}{U} (4)

Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.



Color Identity: U,Blue
Printings:
Scourge (Common)

Foreign Names:

Formats:


Sage's Dousing

Tribal Instant Wizard   {2}{U} (3)

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim



Color Identity: U,Blue
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Scarscale Ritual

Sorcery {1}{U/B} (2)

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Staying Power

Enchantment {2}{W} (3)

"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.



Color Identity: W,White
Printings:
Unhinged (Rare)

Foreign Names:

Formats:

Thousand-Year Elixir

Artifact {3} (3)

You may activate abilities of creatures you control as though those creatures had haste.
{1}, {t}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.



Color Identity:

Tundra Wolves

Creature Wolf   1 / 1   {W} (1)

First strike (This creature deals combat damage before creatures without first strike.)



Color Identity: W,White

Umbral Mantle

Artifact Equipment   {3} (3)

Equipped creature has "{3}, {q}: This creature gets +2/+2 until end of turn." ({q} is the untap symbol.)
Equip {0}



Color Identity:
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Vulshok Gauntlets

Artifact Equipment   {2} (2)

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Salvat 2005 (Common)

Foreign Names:

Formats:

Woodland Guidance

Sorcery {3}{G} (4)

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
Exile Woodland Guidance.



Color Identity: G,Green
Printings:
Lorwyn (Uncommon)

Foreign Names:

Formats:

Woolly Razorback

Creature Boar Beast   7 / 7   {2}{W}{W} (4)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.



Color Identity: W,White
Printings:
Coldsnap (Rare)

Foreign Names:

Formats:

Zodiac Monkey

Creature Monkey   2 / 1   {1}{G} (2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Illus. Ai Desheng


Color Identity: G,Green
Printings:
Magic Online Promos (Common)

Foreign Names:

Formats:

No results found.
Bummer

18 cards found.